WEEK 5 – TEAM MEETING

Cyclone Debbie hit SE Queensland hard this week – university was cancelled and people were encouraged to stay in their homes. As a result, we could not meet face-to-face so our team meeting this week was held over discord.

In it, we:

  • Presented in turns the new game concepts we had each come up with that week
  • “Nine Layers of Hell” – players must climb out of hell controlling the Grim Reaper’s young son, a theme we had explored in previous weeks and returned to in this week’s meeting
  • “Code Name: Chameleon” – colour-based stealth platformer. The team had some trouble figuring out mechanics but concluded that it should be a third person game navigating small pre built levels
  • “Watch your Back” – a small mulitplayer arena similar to “I Am Zer0” that combines the divergent core mechanics of our previous pitch with Lexi’s concept – a group stealth game where the player is punished for moving unwisely
  • The rest of the meeting was spent discussing mechanics for the three games, especially “Watch Your Back” where it was settled that the game should be stealth based using obstacles and objects to cover your back or otherwise risk player death
  • Tidied ideas into slides and edited them for presentation
  • Discussed tasks to complete for next week
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WEEK 5 – TEAM MEETING

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